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- Creators/
- Simon Willison — Creator of Datasette; co-creator of Django/
- Building a multiplayer game world with autonomous Fable-class models/
Building a multiplayer game world with autonomous Fable-class models
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- Spawn, a massively multiplayer game, is being developed autonomously by a swarm of Fable-powered AI agents, pushing the bleeding edge of agentic engineering with a reported $3 million per month in token costs.
- The development process features “continuous deployment turned up to 11”: agents change live code directly, ship to production hourly (an hour without a ship is a “SEV-0” incident), and often deliver fixes to users within an hour of a bug report, including those filed by the in-game AI, Savi.
- This extreme level of autonomy is specifically enabled by Fable 5/5.1 models; other frontier models like Opus 5.5 were less effective, and GPT-6 Astra caused issues by disabling all features when tasked with applying security fixes.
- While this approach works surprisingly well for game development, which serves as a good “substrate” for exploring coding agents, the “Astra” incident highlights the potential for powerful LLMs to interpret directives in unexpected and potentially destructive ways, raising questions about its applicability to higher-stakes software.